Lorelai

Background: Lorelai serves as the culmination of developer Harvester Games’ trilogy of point-and-click puzzle/visual novel titles, which each explore the tribulations and actualities of contending with various mental illnesses through the prism of both sympathetic realism and visual abstraction. The titular Lorelai begins her journey as young nursing home assistant living in a derelict flat with her mother, Miranda, half-sister, Bethany, and alcoholic step-father, John. Languishing in the utter despair of her crumbling life and the exacerbating vehemence of John’s abuse, Miranda commits suicide, leaving Lorelai to soon perish at the hands of John’s drunken wrath. In death, the ethereal Queen of Maggots appears to Lorelai and offers her immortality and the opportunity to rescue Bethany and her affable neighbor, Zack, from John’s malice and indiscriminate violence. Featured prominently in the two preceding games of the trilogy, Downfall and The Cat Lady, the Queen of Maggots is a being of inscrutable motivations and morality who manifests in her surreal, purgatorial realm as a benign old woman and persuades her selected accomplice to act as her proxy in the world of the living. Lorelai is anointed as “Princess of Maggots”, imbued with spectral abilities, and tasked with surreptitiously accompanying a recovering alcoholic, Al, through the mundanities of his daily life. If the player, acting through Lorelai, abides by the Queen’s exhortations and slowly erodes the tremulous foundation of Al’s current sobriety, Al will capitulate his fracturing resilience and commit suicide. Alternatively, should Lorelai defy her orders and whisper encouragement to Al, he consequently solidifies his tenacity and persists in his strenuous journey towards self-betterment. Despite these profoundly disparate narrative trajectories, Lorelai features only a few minor variations to its primary conclusion.

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The Cat Lady, from the basis of my personal perspective, was a brilliantly haunting, poignant experience that tactfully and cleverly explored grim, deeply philosophical concepts such as death, grief, self-harm, depression, and suicide. It adroitly cultivated its atmosphere to effectively and realistically convey the overhanging bleakness of Susan’s life while avoiding miring the narrative in unnecessary, ostentatious darkness. In many ways, it seems Lorelai has managed to emulate the harrowing realism of its predecessor, while similarly employing abstract imagery to establish and amplify the palpable emotional tone. The expression of this profound pathos and visual symbolism was augmented through variation in both the color palette between settings and the intensity or saturation of certain hues, particularly red. More specifically, I appreciated the implementation of softer, warmer tones to embellish the wistful filter overlaying Lorelai’s joyous memories with her father, which contrasted the harsher colors and shadows denoting her stark reality. Additionally, it was devastating to see Miranda’s death even though it had been unfortunately rather likely, considering that, when someone’s thoughts are as despairing and volatile as hers were, it’s exceptionally dangerous to be left alone with them.

Beyond the seemingly implied, deeper connection between The Queen of Maggots and Lorelei, I wonder if the Queen selected Lorelei in particular as the executor of her will as a result of Lorelei’s tenacity and her embodiment of a true “survivor”. In a sense, an individual with an indomitable spirit, who essentially represents the refusal to capitulate even amidst confrontation with the vilest of circumstances, would harbor the insatiable desire to protract their life and quell any lingering regrets, thereby rendering them susceptible to the tantalizing bargain offered by the Queen. Lorelei cannot expunge the compulsion to protect her sister from the maleficent hands of John and finally secure freedom for them both, and, consequently, she acquiesces to the Queen, just as the demonic woman likely anticipated she would.

Concerning the characterization of Lorelei and Zack, I personally found them to be just a bit too calm when conversing in Zack’s apartment in consideration of the traumatic, ineffably disturbing situations they recently endured and witnessed. Perhaps their somewhat relaxed and even flirtatious attitudes at this particular moment could be attributable to difficulties in processing the reality of what transpired, as well as the immediate need for the distraction and comfort of each other’s company and congenial, flippant conversation. Regardless, I still would have preferred some additional development for these characters during their quiet scene together, particularly through the presentation of their respective emotional responses to the profound stimuli of facing death and irredeemable wickedness. Further intimate moments between the two could have sufficed to augment the audience’s personal connection and understanding of these characters and the true depth of their personalities.

In a way, the chapter with Al was rather reflective of the anxiety mini-game from The Cat Lady, which externalized the precarious balance of Susan’s mental stability by demonstrating the pronounced repercussions incurred from her cumulative experiences of various stressors. For Al’s circumstance, it seems that the nature of Lorelai’s sudden influence over him serves as the sole determinant of the fragility of his resolve and represents the dangerous tenuity of the line existing between redemption and regression. Essentially, Lorelai was imbued with the ability to either inspire Al to surmount his depressive state and become a survivor like her, or, shatter his attempts at remediation and force him to submit to his pernicious tendencies, just as her stepfather and mother did. Though Lorelai is supernaturally capable in this situation and can affect both Al’s surroundings and his mind, I consider some of her whispered sentiments to be rather emulative of intrusive thoughts that, in their injuriousness and pessimistic cruelty, oft hinder the path towards sustained progress. 

In addition to their literal meaning as a method of transportation and escape, trains have also been rather metaphorical in this game, seemingly representing a more symbolic journey or liberation from the debilitating circumstances and mentalities that have entrapped both Al and Lorelai. Lorelai is impeded in the forward momentum of her life by her corrosive home environment, and, as potentially implied through the imagery of a train battering through her apartment building as it speeds along, she is a survivor who fights for her future, regardless of what she must do or destroy to progress. Conversely, it seems in Al’s negative route that he himself was an obstacle in the track towards betterment and, in his inability to move forward, he was left behind, his journey coming to an abrupt end.

In consideration of the dialogue and visual representation of the Queen, it seems certain interpretations of The Queen of Maggots and her symbolic significance can be discerned. Essentially, imagery appertaining to mirrors or facing one’s reflection, prevalent in the final confrontation between the two Lorelais, appears to infer that the Queen herself is a physical manifestation of the darker, pernicious, yet oft concealed inclinations that all of humanity experiences to variable degrees. In a sense, the Queen and her machinations are also rather representative of the external or environmental stressors which trigger the emergence and outward expression of these negative attributes. In the context of the game’s universe, the “thorns” of the Queen’s corruptive influence ensnare the frail, suggestible minds of her victims, translate their desperation into capitulation, and, eventually, induce dire, grim consequences. These ramifications often involve considerable anguish for the individuals trapped in the vicinity of someone else’s destruction, thus, the cycle of trauma, mental devolution, and death exists in perpetuity, thereby fulfilling the monstrous Queen’s insatiable need to consume, like a true maggot, the corpses of the pained, lost, or damned. Lorelai can perhaps be interpreted as a symbol for the transcendence of these tribulations, as it appears she ultimately overcomes both her stepfather and the Queen herself regardless of the route, though the lingering grasp of the Queen and the regression she represents restrains Lorelai and somewhat limits the extent of her personal progression in the “bad” endings.

With respect to the overall impression Lorelai imparted upon me, I suppose I feel rather ambivalent, as certain scenes and elements were beautifully portrayed while others seemed to be a bit lacking in substance and depth. There are indubitably positive attributes to be enumerated, particularly the depiction of alcoholism and the generally inspiring message underlying the narrative and its culmination. It’s certainly quite appreciated and somewhat aberrant for a game to conclude with an accurate presentation of the mundanities and natural oscillations of highs and lows which define the course of an average life. As explored thematically throughout the extent of this game, grief, devastation, and turbulence are immutable inevitabilities of human experience that necessitate solidity of the will and persistence to healthily overcome. Though the path towards self-betterment, redemption, and contentment is sinuous and occasionally regressive, the cumbrous journey is undoubtedly worth the tribulations and set-backs we endure along the way.

 As I’ve already expatiated on my interpretation of Lorelai’s purpose as a representation of resilience and pertinacity in spite of horrific circumstances, I’ll instead delve into a few of the aspects and sections of the game that I consider to be a tad weak. I mentioned earlier on that certain conversations seemed somewhat out of place and irreverent in contrast to the depravity and disillusionment the characters had recently experienced. The tonal shift was quite rapid, and, consequently, these individuals were deprived of the opportunity to emotionally respond or effectively contend with the actualities and implications of their harrowing situations. Overall, it seemed there was some misappropriation of time and focus throughout the game, as certain characters such as Maria, Zoe, and the other nursing home residents were granted comparatively considerable portions of the narrative despite, ultimately, having little significance to the overarching plot or Lorelai’s personal development. In general, ancillary characters and sections are beneficially employed to showcase facets of the protagonist’s personality and facilitate their growth, or, further the conveyance and clarity of the main theme. Outside of Al, Chapter 2’s characters were essentially forgotten about and devoid of greater purpose and detailed exploration, retrospectively rendering this chapter slightly hollow and empty. I was anticipating the replication of Lorelai’s experiences with Al in future chapters where these discarded side characters would be more effectively anatomized.

Concerning Zack and Lorelai, I still somewhat maintain my aforementioned perspective on the extent of the development and depth provided for them individually and as a couple. To me, it seemed their interactions were a tad flat and shallow with respect to the subject matter discussed and the depicted intimacy of their personal, emotional connection. Zack, himself, appears to have no demonstrable or notable personality arc beyond the rather commonplace, archetypal neighbor who finally acquires the ability to articulate his love when faced with the prospect of imminent death.

I’m a bit more equivocal when analyzing Lorelai herself and, by extension, the overarching structure and flow of the narrative itself. I suppose the greatest issue I encountered when recollecting the events of the game is the limited internal elasticity and growth that Lorelai seems to experience between the beginning and end of her journey. Though her circumstances and surrounding environment are improved substantially, her inner personality, beliefs, inclinations, and desires remain rather immutable and unchallenged by her experiences with the Queen. Regardless of your choices in actions and dialogue, Lorelai is generally the same person and an uncompromising “survivor” in the end, varying only in the amount of regrets and lingering difficulties she faces. However, Lorelai can potentially express wildly variable opinions throughout her time in the afterlife on the basis of your direction, for instance, she can harbor little sympathy for the frustrated mother in the AA group and the alcoholic Al, resolutely deciding that his life is irredeemable and should be sacrificed for the sake of her own desires. Alternatively, she can help him and defy the Queen, though the significance of this choice is rather undermined considering Lorelai suffers no evident consequences from her insubordination. I suppose I would have preferred greater divergence in the endings to reflect the pronounced dissimilarity in her perspectives and submission to the Queen’s will. Even in the positive, “golden” route, I believe Lorelai’s characterization and progression would have been a bit more realistic and dimensional had she initially lacked empathy and compassion for others who cannot as easily combat or surmount their debilitating situations. Lorelai’s unwavering strength and tenacity are not ubiquitous traits, and it would have been interesting to explore her process of recognizing and accepting the innate heterogeneity of human resolve and mental stability. Perhaps she could have accomplished this through her experiences delving into the specific circumstances of her assigned “parasites” and witnessing the true fragility of the boundary between recovery and capitulation. Conversely, the negative route would demonstrate the ramifications of austerity and the unwillingness to understand or forgive the flaws and injurious behaviors of others, instead electing to acrimoniously judge and consequently punish the people she gains influence over.

In general, the quiet moments and honest discussions on the intricacies of depression in The Cat Lady were more resonant with me personally than the situations that Lorelai is subjected to. That being said, the conveyance of the harrowing events of this game and their emotional undertones was, for the most part, beautifully accomplished. Additionally, the lingering possibility of redemption or progression for these characters certainly contributed much appreciated instances of warmth and hope to an otherwise rather dismal, grave story.

-Developed by: Harvester Games